Digital Kneeboard Simulator
Contents

OpFor (Threats & Targets)

The OpFor tab defines enemy threats and strike targets. This data drives threat rings and target markers on the kneeboard map page, and populates the threats/targets reference tables.

Threats

Threats represent enemy air defense systems (SAMs, AAA) and naval threats. Each threat row has:

FieldDescriptionExample
Show in ListEye toggle controlling whether this threat appears in the kneeboard reference list. The threat ring still renders on the map regardless.(toggle)
TypeThreat system selected from the built-in database (SAMs, AAA, naval). Changing the type auto-updates the ring radius to the system's default.SA-11 Buk
Ring (nm)Engagement ring radius in nautical miles. Pre-filled from the threat database but editable.20
Latitude / LongitudeThreat position. Enter coordinates directly, click the map pin button to place on the map, or use a location preset. Supports DD, DDM, DMS, and MGRS formats.N 42° 10.500' / E 042° 38.200'
DescriptionFreeform text describing the threat's location or role.North of airfield

Threats render on the map with engagement rings sized to the Ring value.

The OpFor tab showing threat rows with type dropdown, ring radius, coordinates, and description fields
The OpFor tab showing threat rows with type dropdown, ring radius, coordinates, and description fields

Targets

Targets represent strike objectives. Each target row has:

FieldDescriptionExample
TypeFreeform target type or identifier.Bunker
WeaponPlanned weapon delivery method or munition.GBU-31
Latitude / LongitudeTarget position. Same placement options as threats: direct entry, map pin, or location preset. Supports DD, DDM, DMS, and MGRS formats.N 42° 05.300' / E 042° 40.100'
DescriptionFreeform text describing the target.Primary objective — fuel depot

Aimpoint assignment

Strike targets on the Targets tab hold one or more aimpoints (DPIs). Each aimpoint can go to one pilot of the flight with its pilot dropdown; blank means every pilot. A pilot's kneeboard and DTC carry only their own aimpoints plus the unassigned ones.

Lead carries all flight aimpoints (on by default) also gives the flight lead every aimpoint assigned to the rest of the flight, so a lead flying overwatch or BDA still has the target pages and steerpoints. Aimpoints the lead carries for someone else are tagged with that pilot's callsign on the DPI card and in the TARGETS list. Wingmen are unaffected. Turn it off to give the lead only their own aimpoints.

Coordinate Format

Use the Coordinate Format dropdown at the top of the tab to switch all coordinate fields between DD, DDM, DMS, and MGRS.

Map Integration

Each threat and target row has a map pin button. Click it, then click the tactical map to place the item. You can also drag placed markers to reposition them. Threat rings draw automatically based on the ring radius. Target markers display with a name label.

A location preset button (grid icon) opens a list of saved locations and existing waypoints, threats, and targets for quick placement.

To find an item on a busy map, use Show on map (viewfinder icon) — in the row's ⋮ menu, or on the row itself for squadron overlay and read-only rows. The map centers on the item without moving it. Strike targets on the Targets tab have the same button.

The tactical map showing threat rings and target markers placed from the OpFor tab
The tactical map showing threat rings and target markers placed from the OpFor tab

Theater Overlay Integration

A Theater Overlays section appears below the manual threats and targets whenever you have at least one overlay enabled on this design from Design Settings → Overlays. Overlays are opt-in per design — until you flip the master switch on the settings side, this section stays empty even if the squadron has overlays configured for the theater.

Once enabled, an overlay contributes threats, targets, ground units, friendly air defense, and support assets (tankers, AWACS, carriers) to this section. Each threat and target has two independent checkboxes:

  • Active — Whether the item applies to this design. Defaults off. Activating brings the item into the map and exposes description / weapon delivery override fields.
  • Kneeboard — Whether the item appears on the printed reference list. Defaults on while the item is Active.

Per-overlay Active and Kneeboard header checkboxes let you bulk-toggle every item in an overlay. Layer visibility checkboxes (Enemy Ground Units, Friendly Ground Units, Friendly Air Defense, Support Assets) appear per overlay when the overlay carries those entities.

You can override the description on an active threat and the description and weapon delivery on an active target without touching the squadron-level overlay — overridden fields show in amber so they're easy to spot. Clear an override by blanking the field.

⚠️

Overlay positions, types, ring radii, and original descriptions are managed at the squadron level and come from Squadron Settings → Theater Overlays. Per-design toggles, layer visibility, and text overrides are the only local changes available.

See the Theater Overlays page for the full per-design workflow, including how to attach an overlay from Design Settings → Overlays.

Custom Map Bounds

By default, the OpFor map auto-zooms to fit all threats and targets. Click Set Custom Bounds and drag a rectangle on the map to lock the view area. This keeps map framing consistent across missions. While custom bounds are set, the kneeboard's Threat Summary table lists only the threats inside the rectangle, so the table matches what the map shows. Use Clear to revert to auto-zoom and the full threat list.