Digital Kneeboard Simulator
Contents

Loadout

The Loadout tab configures weapons, stores, and external equipment on your aircraft. It supports a shared flight loadout and per-pilot overrides, with an integrated weapons database for all supported aircraft.

The loadout tab showing station rows with weapon selectors, weight display, and fuze buttons
The loadout tab showing station rows with weapon selectors, weight display, and fuze buttons

Loadout Modes

  • Shared (default) -- One loadout shared by all flight members.
  • Per pilot -- Each pilot gets their own loadout. Toggle this with the "Per pilot loadouts" checkbox.

Station Fields

The form displays 11 loadout rows. Each row has the following columns:

FieldDescriptionExample
STNPylon or hardpoint identifier. Auto-populated from the aircraft's default pylon order when a weapons database is available.3
WPNWeapon selector dropdown. Only visible when the selected aircraft has weapons data. Shows compatible weapons for the current station.(dropdown)
WTWeight of the loaded weapon in pounds. Auto-filled when selecting from the weapons database.531
FZFuze settings button. Opens a popover with nose/tail fuze configuration. Highlighted amber when fuze settings are active. Disabled for weapons without fuze options.(button)
PPF/A-18C and F-14B(U). Pre-planned targets for a station whose weapon takes them. Highlighted when targets are set. Disabled for other stores.(button)
TYPEWeapon or store name. Auto-filled from the weapon selector, or enter manually.AIM-120C
LSRLaser code for guided munitions. Only visible if the active kneeboard template uses this field.1688
REMARKSNotes for this station. Only visible if the active kneeboard template uses this field.Training

Fuze Settings

Clicking the FZ button on a station opens a popover with weapon-specific fuze options. Defaults are auto-populated when you select a weapon from the database.

FieldDescriptionExample
Nose FuzeNose fuze type. Options vary by weapon (e.g., M904, FMU-152, FZU-39).M904
Tail FuzeTail fuze type. Options vary by weapon.M905
Function DelayTime from impact to detonation. Dropdown values range from instantaneous to hours, depending on the fuze.Instantaneous
Arming DelayTime after release before the fuze arms. May be fixed (non-editable) or selectable depending on the fuze and function delay combination.4.0s
Airburst DelayDelay before airburst detonation. Only appears for FZU-39 proximity fuze.1.2s
Airburst AltitudeBurst altitude in feet. Only appears for weapons with proximity fuze capability.1500 ft
Laser CodeLaser code for guided munitions. Only appears for laser-guided weapons.1688

Pre-Planned Targets

Pre-planned (PP) targets go straight into the weapon's mission pages. Pick a slot, then either choose a waypoint or DPI aimpoint (its coordinates are copied at that moment) or type coordinates in. Ground elevation fills in automatically; enter 0 to sample it again.

AircraftWhereSlotsLoads via
F/A-18C HornetPP button, stations 2/3/7/8 with a JDAM, JSOW or SLAM6 per stationDCS-DTC app only (the in-game DTC has no weapons page)
F-14B(U) TomcatPP button, stations 3-6 with a JDAM8 per stationIn-game DTC

On the Tomcat each mission also takes an attack heading, drop altitude and speed, and optional impact heading and angle. Copy these settings to… at the bottom of the popover pushes the same targets to your other stations that can take them. In the aircraft picture, the blue triangle in a store's bottom-left corner opens the same editor. With per-pilot loadouts on, each pilot's own targets are the only ones exported for that pilot.

Weapons Database

All supported aircraft have a weapons database with station-compatible weapon lists:

AircraftStationsNotes
F-16C Viper11Pylon weight varies by A-A vs A-G load on pylons 3 and 7
F/A-18C Hornet9Wingtip rails included
F-14B Tomcat10Fleet defense interceptor loadouts
A-10C Warthog11Full ground attack ordnance
AH-64D Apache64 wing pylons plus IAFS and MMA
OH-58D Kiowa5Left, Right, and 3 dash positions
AV-8B Harrier8Includes split station 4A/4B
C-130J Hercules3External fuel tanks and cargo bay

When a weapon is selected from the dropdown, the TYPE, WT, and fuze defaults are filled automatically.

The fuze settings popover showing nose fuze, tail fuze, function delay, and arming delay dropdowns
The fuze settings popover showing nose fuze, tail fuze, function delay, and arming delay dropdowns
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The weapons database is aircraft-specific. Make sure you have the correct aircraft selected in your design before configuring loadout.

Per-Pilot Loadout

When "Per pilot loadouts" is enabled, each flight member defined in the Flight Members tab gets their own loadout section. This is useful when aircraft in the flight carry different ordnance (e.g., one with bombs, another with JDAMs).

Each pilot can have their own loadout preset, making it quick to assign standard configurations.

Weight Tracking

The loadout tab displays Loadout Weight next to the preset selector -- the total weight of all loaded stores in pounds. This value feeds into the TOLD section (Misc tab), where it combines with empty weight, internal fuel, and gun ammo to auto-calculate Gross Weight and Rotation Speed.